Jun
28

Patch Notes 1.1.01

Greetings Adventurers! JayNic here. “Oh JayNic, what’s that all over your image…” That’s our Localization, JoePlayer! It means we now fully support, and encourage our international players to party wipe gloriously in their mother tongue! “Uhh ok.” To select a language, just hit the globe in the main menu.   Also… not to brag or anything, but this could be a great tool for you to learn that other language you […]

Jun
21

Patch Notes 1.1.0

Hello Adventurers! JayNic here- “Update! Tell us about the update!” Ok… JoePlayer, I know it’s been a while since our last major update, but with good reason!  We’ve got huge changes including a total re-work of Chaos, the removal of quest time limits, Localization (still ongoing) in 8 languages, and a tonne of fixes.  As you may, or may not know: we had an experimental branch (XBRANCH) where these changes have been largely […]

Jun
09

Experimental Branch Update

We’re happy to announce an Experimental Branch Update available with some significant changes to core systems, new features, and a huge host of bug fixes, and minor tweaks. The password to the branch will be given at the end of the post. But Jay-Nic, why is this update in the experimental branch? I’m glad you asked, JoePlayer. It is of the utmost importance that you read this post with regards to the […]

May
04

Food for Thought: The Future of Chaos

Hey there FTKers! In an effort to keep everyone up to date, and keep the community engaged with progress before we release a patch: we’re going to try and provide occasional news, and upcoming design implementations that we feel will be of interest to you all. Especially if we think this will have an impact on gameplay, or player strategy. With this in mind, let’s talk about Chaos. The Current […]

Jan
28

The Emotional Experience

This is just a small excerpt from the story posted on Unity’s Made With Unity site. For the full article follow the link. A Stream of Emotions By having a prolonged closed beta, we were able to actively encourage our beta testers to stream or post their videos online through sites like Twitch and Youtube. Posting play through videos really caught on and we dedicated a forum strictly for posting […]

Jan
21

Online Coop in For The King

Very recently we opened the official ‘For The King’ Twitch Channel and starting this upcoming weekend we are going to begin streaming our own local coop games. We’ll explain how we play and shine some light on the subtleties we’ve noticed people wondering about. We’d like to encourage anyone playing the game currently that is involved in the Twitch community to stream their games! We will watch as many as […]

Jan
07

Closed Beta Update

V0.4 of the Closed Beta is now live on Steam and we’re really looking forward to hearing your feedback on this important update. There’s a bunch of new content and Act2 is fully unlocked. This update adds more audio, new enemies, new loot, tons of balancing and a whole bunch of new proficiency abilities. Some of our favorite new additions are the Gambling Den along with the expanded Rogue Isles, […]

Sep
09

For The King at PAX Prime

As many of you know, we showed off For The King at PAX in Seattle this past weekend and just wanted to share with you how it went. It commanded a lot of our time in the weeks leading up to the show and was super tiring during the event but well worth it! We were set up at the Indie MINIBOOTH which was located on the main floor. We […]