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Into The Deep Expansion

Ahoy, ye scurvy bilge rats!
”err, pardon?”
Sorry Joe Player… I’ve just been spending so much time in character playing our New Adventure…
”You mean… it’s here?!”
Aye! We’re pleased to announce the latest and greatest ocean themed adventure:

Into The Deep

An ancient evil rises. Take to the sea and freely roam the waters and island realms of Fahrul to gear up, level up, and tech up to save Fahrul from its imminent watery doom.
” ‘Key Features’ us, please”
In addition to the standard things we release with any new adventure like: new weapons, and new items – we’ve also got things like new enemies, new water based encounters, a new character to unlock, a new magic/immunity type, new ocean/island based map generation, new boats, and a totally new weapon type: guns!
Let’s break some key points down.
 

Guns

Guns are high damage dealing weapons that usually have lower number of slots to roll. There are one handed pistols, two handed long guns, and handheld cannons. Once you fire a shot with a gun, you have to reload it via a combat action. Some guns will have a basic melee attack that doesn’t need reloading. There is no such thing as ammo for the gun, you just need to reload after each shot.

Water Encounters/Water Combat

We’ve spent a lot of time filling the ocean realms with as much to do as you have on land. We’ve taken loads of encounters from the land, and made water versions of them. In addition: we’ve added many totally new water encounters. On the combat side: we’ve added both water bround creatures to engage, and grouped enemies on boats.
You’ll fight on a diorama of your boat when you engage water based enemies. Some enemies can do damage to your boat during combat.

Boats and Boat changes

The keen observers of you will have noticed we’ve released a few new features centered around boats in the last few updates. We used the Into The Deep adventure to give us an excuse to expand the features of boats. While most of these changes aren’t new as of today: we’ll still explain them for the sake of completeness.
There are multiple types of boats that can be purchased. Each one has different stats from the last, directly scaling with price. Boats can now be repaired at any port, or town adjacent to a water hex. You can even buy boats from towns adjacent to water hexes – no longer are the limited to purchase at ports only.

Water magic / Wet status

We’ve added a new magic type, and corresponding immunity type. The wet status temporarily removes all immunities on both players, and enemies. That’s right. You can poison a jelly, bleed a skelly, and even remove evasion from Fergus. Of course, it wouldn’t be FTK if we didn’t add items that grant water immunity, and edit some items retroactively.

Combat Revival

Yup. It’s what it says. You can now spend a combat action to revive a fallen character (assuming you have lives left). The character is rushed as well, so he can heal himself, or roll the dice.

Turbo Mode and Attack skipping

In the options menu, you can enable Turbo Mode that will speed the entire game up to 1.5x speed. This only works for offline games – meaning single player, and local coop. On top of that: you can now speed combat animations when double clicking/double pressing your attack. This works online AND offline

New Features / changes

  • New Into The Deep Adventure
  • 8 new Achievements
  • 4 additional boat types. Boats have varying degrees of movement rolls, HP, and even armor.
  • New chest types and of course, new mimics
  • On ship combat
  • Enemy ships
  • New magic type, Water. Wet status temporarily removes all immunities for both players AND enemies. Bleed skellys bleed!
  • New weapon type, Guns. There are 3 sub classes of guns, Blunderbuss, Musket, and Cannon. Guns typically require a single slot and are very powerful. However they must be reloaded after firing.
  • New enemy type, Suicidal. Suicidal enemies will cause massive damage but kill themselves in the process.
  • New Island Realms. Ashfall Islands and Forest Isles.
  • New Island tech. Some realms now have outlying islands off their coast. Larger continents may now be broken up into smaller archipelagos.
  • New and improved Sea Caves.
  • New rapier animations for the inner swashbuckler in you.
  • Various tweaks to the Kraken battle to take advantage of new Wet status and new boat types.
  • Some enemies can now cause boat damage with their attacks.
  • 20 new items, 23 new weapons, 1 new character class, 32 new enemies (8 new races), 12 new lore store unlocks, and 24 new encounters
  • Boats now purchasable from towns with at least 1 adjacent sea hex
  • Improved Shipwreck logic, all characters will now shipwreck to same hex

Other Game Changes

  • Combat Revival: revive and rush a fallen character in combat as a combat action
  • You can take gold and unequipped items from dead players
  • Mouseover belt items of offturn characters
  • Escape button now closes menus before opening the game options menu
  • Menu interaction cleanup: when opening the sub menu of an item, the sub menu will remain open after your chosen option is selected (assuming there is more than one of the items available) – This works in stores, and character inventories

Fixes

  • Normalized camera shake in combat, reducing it for most cases.
  • Slowing an enemy speeds him up. In a specific set of circumstances: casting a slow on an enemy could cause him to speed up
  • Fixed an issue where Dungeon Crawl could spawn the party on a very small island
  • Fixed a bug where the Frozen Pool would deal double damage on failure
  • Polished the Noble Dress outfit so it’s not so poofy
  • Added missing SFX to combat revive
  • Fixed Encyclopedia entries that incorrectly stated that 10 is the minimum stat (30 is the minimum)
  • Fixed Encyclopedia entries that incorrectly stated that Elite Disarm only requires a single slot (it requires fewer slots with less punishing outcomes)
  • Fixed some logical issues with what items can be used between dungeon rooms, or at stairs of dungeons
  • Certain weapons now use blended overworld animations to avoid clipping and awkward weapon holding
  • Streamlined various controller issues

-IronOak Games